Sonic Adventure is so fundamentally flawed that it borders on unplayable - the sections that move the fastest, that work most, that are even slightly interesting, require the least input from the player. The game was so fast, in fact, that you probably didn't even realize how broken it actually is. When Sonic Adventure released, the graphics were amazing, and the sense of speed was unmatched. Enemies and bosses are dispatched by rolling through them, bouncing off them, or boosting through them, but Sonic has always been more about lightning fast platforming than kicking enemies' collective asses. ![]() Play The gameplay shifts between 3rd person, behind the hedgehog running, which doesn't control very well, and 2D side-scrolling sections here and there which control marginally better (since you're pretty much just holding forward and hitting the jump button).
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